Super Science Friends: The Game

Due to a time paradox, Hitler is back from the dead to kidnap the Super Science Friends.

About the project

Back in 2017, we stumbled upon an awesome animation on YouTube called Super Science Friends - They are a team of super powered scientists who travel through time fighting nazi clones, space ghouls and their own scientific rivals. 

Never seen it? Click here to watch the episodes for free!

We were instantly hooked and had a crazy idea: partnering with the creators to develop a "beat 'em up" game inspired by classics like Streets of Rage and Turtles in Time. We visualized intense battles, tons of jokes, and the pure fun of classic brawlers.

To make this dream a reality, we launched a Kickstarter campaign along with the animation studio to secure funding. While we fell short of our goals, the experience was invaluable. We learned a ton, connected with passionate fans, and solidified our own passion for making games.

You can play a demo version of the game here: Super Science Friends: The Game

Project Description

Due to a time paradox Adolf Hitler is back from the dead and has gathered all of the super villains together to kidnap the Super Science Friends! It’s up to Einstein to rescue them (and unlock them as playable characters)! Fight your way through 12 awesome levels each taking place in a different period of time (and space). Defeat classic Super Science Friends villains like the Soviet Space Ghouls, Thomas Edison and more!

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My Role

On this phase at Gorlami!, I was responsible for the creative direction of the projects, as well as for the strategy of dissemination and profitability, making sure we had a healthy ROI (return of investment) of the projects within the company, managing customer and team interests and helping defne the product vision commercially guiding the success of a product and leading the cross-functional team that is responsible for improving it.

I was also responsible for planning, executing and closing projects. Defining the project, building its comprehensive work plan, managing budget and team as well as expectation of stakeholders.

My responsibilities included: 

  • Team Leadership - I led a talented team consisting of 3 programmers and 3 animators throughout this phase, ensuring seamless collaboration and efficient progress.
  • Weekly progress meetings - Conducted weekly meetings to track production progress, ensuring that the project remained on schedule and addressing any challenges or roadblocks as they arose.
  • Resource Coordination - Coordinated resources and facilitated effective communication across cross-functional teams to ensure project success.
  • Client Engagement -  I maintained regular contact with our client, presenting project milestones and ensuring that their expectations were met. This communication was essential for project alignment and client satisfaction.
  • Continuous Improvement - I promoted a culture of continuous improvement within the team, encouraging members to share their insights and ideas for enhancing our project development process.

On the day to day operation, my work also involved: 

  • Oversee sprint planning, create and own the product backlog, and keep track of progress throughout sprints
  • Oversee production cycle of each project, managing schedule, staffing, and delegation of responsibilities
  • Create and own the Asset & Development Plan in consultation with the rest of the team
  • Monitor other documentation and ensure its accuracy across the project
  • Serve as scrum master
  • Lead team through Sprint Reviews and Sprint Retrospectives, and document those conversations
  • Plan and manage QA and user testing for each milestone
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Zé Moreira

Leveraging my diverse skills in advertising, games, and 3D design, I craft dynamic, engaging, and captivating projects.

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Project Information

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Client:

Tinman Creative

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Role:

Producer

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Team Size:

N/A

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Platform:

Steam

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Engine:

Unity

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Year:

2017