Due to a time paradox, Hitler is back from the dead to kidnap the Super Science Friends.
Back in 2017, we stumbled upon an awesome animation on YouTube called Super Science Friends - They are a team of super powered scientists who travel through time fighting nazi clones, space ghouls and their own scientific rivals.
Never seen it? Click here to watch the episodes for free!
We were instantly hooked and had a crazy idea: partnering with the creators to develop a "beat 'em up" game inspired by classics like Streets of Rage and Turtles in Time. We visualized intense battles, tons of jokes, and the pure fun of classic brawlers.
To make this dream a reality, we launched a Kickstarter campaign along with the animation studio to secure funding. While we fell short of our goals, the experience was invaluable. We learned a ton, connected with passionate fans, and solidified our own passion for making games.
You can play a demo version of the game here: Super Science Friends: The Game
Due to a time paradox Adolf Hitler is back from the dead and has gathered all of the super villains together to kidnap the Super Science Friends! It’s up to Einstein to rescue them (and unlock them as playable characters)! Fight your way through 12 awesome levels each taking place in a different period of time (and space). Defeat classic Super Science Friends villains like the Soviet Space Ghouls, Thomas Edison and more!
On this phase at Gorlami!, I was responsible for the creative direction of the projects, as well as for the strategy of dissemination and profitability, making sure we had a healthy ROI (return of investment) of the projects within the company, managing customer and team interests and helping defne the product vision commercially guiding the success of a product and leading the cross-functional team that is responsible for improving it.
I was also responsible for planning, executing and closing projects. Defining the project, building its comprehensive work plan, managing budget and team as well as expectation of stakeholders.
My responsibilities included:
On the day to day operation, my work also involved:
Leveraging my diverse skills in advertising, games, and 3D design, I craft dynamic, engaging, and captivating projects.
Client:
Tinman Creative
Role:
Producer
Team Size:
N/A
Platform:
Steam
Engine:
Unity
Year:
2017