Ava's Manor

Welcome to Ava's Manor – an enchanting blend of Solitaire, Mystery, and Romance!

About the project

Developed by Uken Games in partnership with Australian game developer Mighty Kingdom, Ava's Manor is a mobile game that combines relaxing solitaire gameplay with engaging home design challenges.

Project Description

Welcome to Ava's Manor – an enchanting blend of Solitaire, Mystery, and Romance! Immerse yourself in this captivating story where you'll embark on a delightful journey of solitaire card games, puzzles, and a heartwarming romance story.

Ava's Manor is not just another card game; it's a solitaire journey. Offering endless hours of solitaire fun with captivating solitaire card games. With solitaire gameplay at its core, discover new ways to renovate and decorate your home while uncovering mysterious clues throughout Ava's journey. Restore her Great Uncle's Manor to its former glory and help Ava find new love interests to overcome writer's block.

Design your dream manor with a wide range of unique furniture options. As you delve into solitaire challenges, unlock various styles of furniture, uncover hidden treasures, collect clues, and reveal secrets in the Manor.

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What the team had to say about me?

"Working with Ze was rewarding and effortless. He is a hard working professional with an impressive level of proactivity and forward thinking that made my day to day easier. More often than not, any concerns or questions I had were already predicted and resolved before I even had the chance to question it."

Sam Cherry - Lead producer at Mighty Kingdom

My Role

My involvement started from project initiation to final delivery, running the production throughout. This included managing schedules, resources, and teams, while ensuring the project aligned with business goals and creative vision.

Here are some of my responsibilities:

  • Sprint Planning - Each sprint, I worked with the team to create a sprint plan detailing what the team needed to accomplish and how we planned to work.
  • Weekly progress meetings - Conducted weekly meetings to track production progress, ensuring that the project remained on schedule and addressing any challenges or roadblocks as they arose.
  • Resource Coordination - Coordinated resources for Audio and Localization and facilitated effective communication across cross-functional teams to ensure project success.
  • Product Backlog - Managing the product backlog to track our progress, and I helped the team maintain it throughout the project.

As a Producer my day to day also involved: 

  • Monitoring project documentation and ensuring its accuracy across the project.
  • Setting up JIRA effectively so that we could employ it to the benefit of the team supporting our agile structure.
  • Being the key point of communication within the team, pro-actively helping team members that are blocked or are experiencing issues.
  • Communicating with and being the contact point for stakeholders, writing Build Reports on a regular basis to keep the team informed.
  • Working with the marketing team to coordinate new content and optimisation releases with user acquisition campaigns.
  • Conducting weekly product quality assurance, making sure that all new content on the live operations calendar were properly tested before release. 
  • Working closely with remote developers based in Australia and Toronto, facilitating effective communication between the teams despite major time difference.
Author - Paperfolio X Webflow Template

Zé Moreira

Leveraging my diverse skills in advertising, games, and 3D design, I craft dynamic, engaging, and captivating projects.

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Project Information

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Client:

Uken Games

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Role:

Producer

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Team Size:

25 People

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Platform:

iOS / Android

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Engine:

Unity

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Year:

2020