A Bedou is an old entity that lives inside every one of us. They usually remain asleep...
In 2016 Gorlami! was born and our goal was very simple - we wanted to create Advergames, games specifically developed to promote a particular product, service or brand. But we had a problem at our hands: no one knew us or what our games could look like.
Instead of panicking, we saw this as an opportunity to level up. We decided to build a portfolio of bite-sized, fun games that would showcase our skills and could pave the way for Gorlami!'s future.
A Bedou is an old entity that lives inside every one of us. They're usually cool and easygoing, but you don't want to be around when they get hangry. The game was a quick and fun distraction, and you had to take care of your player feeding them with everything they asked for. OR ELSE
In this project I was the Game Developer, Producer and led the outsourcing efforts for assets needed like music, code and art.
My responsibilities included:
Sprint Planning - Each sprint I’ve worked with the team to create a sprint plan detailing what the team needed to accomplish and how we planned to work.
Product Backlog - Creating the product backlog to track progress and keep the team informed on what’s currently happening on the project.
Communication - Being the key point of communication within the team, pro-actively helping team members that are blocked or are experiencing issues.
On the day to day operation, my work involved:
Managing a game studio for the first time proved to be a significant learning experience, filled with both challenges and successes, but building our first game stretched our abilities and provided valuable insights.
This postmortem will share key takeaways from our journey, highlighting both the effective strategies we implemented and the pitfalls we encountered.
Leveraging my diverse skills in advertising, games, and 3D design, I craft dynamic, engaging, and captivating projects.
Client:
Gorlami!
Role:
Producer / Developer
Team Size:
N/A
Platform:
iOS / Android
Engine:
Unity
Year:
2016